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LOCKED 7/11/2012 2:35:50 PM, Old PRE-ALPHA topic


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111 months ago by
Nekora

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Okay, couple of things about the radar modes bug me, these being

3D mode. Awsome, my favorate mode however. Grey lines along the directional are very cluttered and make it hard to read. Can we remove these. Leaveing only the horisontal grey line indicateing depth/hight from current refrence frame (*Edit* from the player perspective), also neutral and freindly targets all show as red dots instead of white / blue.

2d - Player. Hmm not bad but the arrows next to the icons should show if they are above or below the curent refrence frame (*Edit* from the player perspective), kind of like the grey lines in 3d mode but with arrows instead, it curently shows global altitude (if they are actualy higher/lower than the player in the world relative to the solar plane)

2d - Solar. dont like this at all. Okay it fixes the refrence frame to the solar plane which would be okay IF you could tell what direction you were faceing relative to it (up / down) as you cant its curently just confuseing. Although technicaly the arrows are pointing corectly in this one >_<


Just on a side note, how about you rename the cannon - Rocket Launcher? and the cannon ammo, Rockets? as they look like rockets. (and it takes the same slot as missile launchers)
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111 months ago by
muggsbud
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i was thinking something similar to this. the difference is the reasons that i would keep the first two the radar oriented to the player's horizontal in stead of solar
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111 months ago by
Nekora

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Yeah, i did not mean to change them, by current reffrence frame, i ment from the players perspective, sory about that
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109 months ago by
Xephelium

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Why don't you make something like Freespace had? It was a circle, with the center denoting directly in front of you, and the outside directly behind you. Up was up and down was down, and they plotted all the dots representing the ships on it. You can have friendly ships be different colors, bigger ships be larger, and the further something is away, the dimmer it gets. All you had to do was pick one and turn towards it, making it very easy to use, especially in combat.

Making a radar with three dimensions is only going to confuse people, and is not helpful in combat. What you have already is basically an Automap, and should not be radar.
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109 months ago by
TiberiuS

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I like the idea of Xephelium. This system is very intuitive. I created an example of such a radar system (see picture).
 

radarexample.jpg

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109 months ago by
Xephelium

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Exactly! I like how the sun and asteroids are also shown.
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109 months ago by
Xephelium

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One other thing, you should only be able to see enemy ships on your radar if there is an unobstructed line between you and them or a friend and them. Maybe if their communications systems get destroyed, then you no longer get their radar data.
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109 months ago by
JoseyWales

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a 3d radar screen would work better i believe. i was just jetting around in 'I Found Her, Danger and Opportunity' and the hud in that one is awesome. very easy to follow and it is very similar to the one we have with MW.
 

coreifh.jpg

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109 months ago by
TiberiuS

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I'm not sure... imo the 2d radar Xephelium suggested is much easyer to read. You look at it and you exactely know where to your target is. The only thing this radar can't show very well is distance to the contacts.

The radar you posted JoseyWales doesn't show distance either. It needs an additional "contacts" table where you can find the distances to the radar contacts. So the 3d radar in MW as it is now is better than that imo. It just needs to be a bit bigger and a little tweaking in how contacts are shown.
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109 months ago by
Xephelium

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To show distance I suggested fading the dot out, like it's more difficult to get a signal off of it. This also makes it easier to sneak around.

There's also the added benefit of highlighting ships closer to you, making it easy to identify imminent threats.
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109 months ago by
Zephyr8965

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Okay, so, here's my suggestion on this: 3 radar systems

One is a 3d system with an option to switch between free and locked (player perspective and locked to solar plane, respectively), the second is a 2d which is locked to the solar plane (top-down) on which all objects lower than the player are faded more and more the lower on the plane they move from the player's position. The third is an idea design to work in tandem with the second, the one suggested by Xephelium. So, you can use the 2nd and third together, giving you 2 directions from-which to view on 2 separate radars so you can compare the information and draw the 3-dimensional space in your own mind.

Then, you simply assign a key to each of the three radars, each key turning that radar on or off. Turning on multiple radars will move the previously turned-on radar up along the right side of the screen to make room for the next one. So, you can have 3 radar systems across the right side of your screen, 2, 1, or none at all. With the custom key bindings, you could even just outright remove a key bound to a radar that you simply don't like.

Another idea is to make different radar interfaces based on the actual radar part equipped to your ship. You don't like the look of a radar, buy a new one (though this idea obviously won't work until the game is more developed).
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109 months ago by
drago55577

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X2 the threat and other games in the X series have good ideas that you use in this game........it uses a 3D radar to
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109 months ago by
mrcalhou

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I think it'd be awesome if there were different types of radars that players could purchase and each would have their pro's and con's, and either be 2d or 3d.
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108 months ago by
Zephyr8965

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I kinda like the idea of buying equipment for your ship that affects the hud objects like radar and such. Adds a fun bit of depth into the game. Stats on the radar can also affect the radar hub even further, such as increasing range, precision (objects appear smaller on the plane, making it easier to pinpoint locations), detail (things like iff, size detection, waypoint capability, etc).
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108 months ago by
Madfish

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I agree with you there. In fact I think the term "radar" is a bit misleading as it might be very reasonable to assume that radar won't be the most used detection system anymore in a few years seeing how stealth technology grows. At least it could be bundled with a lot of different sensor types.

This said I agree with your selective items and their effect. For example it would be interesting to have detection capabilites that are different in efficiency and vector. Maybe someone want's to be perfectly aware of only his front section and get a radar just for that? Or stronger detection in the rear, all around and of course special scanners (for materials etc.)

There could be switchable radar modes or an "on screen" radar system for certain features. Like asteroids for example.



As for the design of a 3d detection display (not only radar) it's really a tough call. I like the current system but it's too small and the lines too thick. Also the lines should display a direct vector as well and the coordinate based vectors should be thinner than that direct vector.

Also it'd be nice that in the case of combat that display would adapt. For example highlighting the vectors of your target and your attackers. That'd probably be very nice since you could clearly make them out and take measures.
Also waypoints and other important objectives should be handled like that (for example pings of your wingmen could be highlighted)
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LOCKED 7/11/2012 2:35:50 PM, Old PRE-ALPHA topic
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