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Forum \ Contributing - Music \ Dark, atmospherical, orchestral music

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LOCKED 7/11/2012 2:35:50 PM, Old PRE-ALPHA topic


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109 months ago by
GoldenZen

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Hello guys,

a friend of mine recommended me this game to apply with my music.
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What kind of music do I create ?
Mainly through my work on the work on a GoldenEye mod I worked on some heavy, dark, gloomy music in the style of the original composer Eric Serra. I like to work with synthesised sounds and choir elements to complete an industrial and frightening sound. Mainly my compositions are based on orchestral settings though.
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What did I do in the past ?
- Soundtrack for a German independant horror movie: Dead Survivors http://www.youtube.com/watch?v=FjTkFmWb1iY
- GoldenEye: Source teaser: http://www.youtube.com/watch?v=swhFBPDGZXc
- Various tracks for the GoldenEye: Source mod
- Lead music developer for GoldenEye: Source single player music
- Star Trek fan movie
- Short movie jogging KI: http://www.youtube.com/watch?v=0DFZf4H7XRA
- Short movie Clock fight: http://www.youtube.com/watch?v=spYCrn7JVTM&feature=related
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Can I hear some of your work ?
Sure, here are some examples:

- The approach:
http://www.yanzen-solutions.ch/The%20approach.mp3

- The russian embassy:
http://www.yanzen-solutions.ch/The%20russian%20embassy.mp3

- Stalins statues:
http://www.yanzen-solutions.ch/Stalins_Statues.mp3

- The border of Slatousk:
http://www.yanzen-solutions.ch/The%20border%20of%20slatousk%20theme.mp3

- Dead Survivors Sneak-Peak:
http://www.yanzen-solutions.ch/Dead%20Survivors%20OST%20preview.MP3

- The ambush at the T-34:
http://www.yanzen-solutions.ch/the%20ambush%20at%20T34.mp3

- The ice airport:
http://www.yanzen-solutions.ch/ice%20airport.mp3

If you would like to listen to some of my GoldenEye: Source tracks, please go see this page:
http://www.yanzen-solutions.ch/GoldenZen.htm
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So thanks for reading all the way down here. Have fun listening and please leave some comments on the music.

Thanks a lot and cheers,

Yannick "GoldenZen" Zenhäusern
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109 months ago by
Minhelm

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i like it.
also nice how many samples you provided.
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109 months ago by
JoseyWales

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nice music Yannick. i really liked 'the approach', great sneak up on someone music..
i listened to them all and think you are quite talented. wish i had that gift. :)

the link for The russian embassy didn't work, oh, and you left the h off of http for the The border of Slatousk link...

i wounder how hard it would be to get something like 'the approach' to play as you get close to a target in multi-player? i can see it in being done for single player because it is a static story. is their a way to trigger it once you are in a certain proximity to a target?
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109 months ago by
Minhelm

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triggering music on event like range to targets and stuff shouldn't be a big deal :)
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109 months ago by
GoldenZen

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Thank you guys for the feedback so far.

Those were some examples to give you an idea what I can do and what I actually do :)

I will start to work on some tracks now really for miner wars and will post it.

PS: Repaired the mentioned links - thanks

Friendly greetings,

Yannick
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109 months ago by
GoldenZen

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Here we go with Nr.1 I created for miner wars:

It`s called - which way ?

http://www.yanzen-solutions.ch/which%20way%20.mp3

Cheers
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109 months ago by
GoldenZen

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No opinions so far ?
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109 months ago by
Quads

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Great music you can almost see the game now when you hear the sound tracks, great job!!!!
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109 months ago by
JoseyWales

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wow, that's really good! sorry i missed it 3 days ago.. i would have listened to it sooner and responded.. awesome piece for going through the tunnels.. it would make me very cautious going around corners and such.
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109 months ago by
GoldenZen

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Thanks for that great feedback so far :)
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105 months ago by
Vertigo1
Audio Director
Keen Software House

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Hello Golden Zen,

Very good stuff, love the slurs especially. Thanks for posting, would love to hear more.
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105 months ago by
Comodorre

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Yes, profi!
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100 months ago by
Powell

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I like the style, thats really the type of music i would expect from this game.
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LOCKED 7/11/2012 2:35:50 PM, Old PRE-ALPHA topic
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